🔗 Share this article Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing TV Hit The post-apocalyptic TV series is back to Prime Video, and it's safe to say that viewers were delightfully shocked by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three different characters, it managed to capture different facets of the gamer's adventure. We followed vault-dweller Lucy, attempting to act with integrity and discovering that the wasteland made that incredibly hard; Max, the militant faction new recruit, who starts challenging his faction's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the radioactive badlands. Building Anticipation for the Second Season The debut season's finale disclosed key information about who helped cause the global annihilation that trapped a group of people in bomb-proof bunkers for an extended period. It also raised plenty of questions unresolved for the next installment – and, now, anticipations are significantly higher. “We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan. “Heading into the first season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so now people are bringing more excitement and new expectations.” The Mojave Beckons for the Next Installment The upcoming season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the franchise, even if it was somewhat buggy at launch. “It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” says Nolan. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to bring into the show.” In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it acknowledges the gamer's experience. Crafting a Tangible World The Fallout TV series is praised for its tactile feel – its production team prioritized real props and sets were fabricated, echoing the makeshift nature of the towns in the games. “As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to seem like it’s real.” Actually, almost each creature you see on-screen is practical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close. Made by Fans, for Fans The Fallout series works because it is developed by skilled directors who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the lore is clear in the final product. The second season is launching on a weekly basis rather than as a binge-able batch, representing a shift from the previous season. This schedule will create a different weekly discussion, a dynamic the team themselves are excited to witness. “It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”